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I say tomorrow, the sun will rise in the west.

Please don't reject the idea until tomorrow morning, then we'll see what happens, OK?

Obviously I'm being both harsh and tongue-in-cheek, but my point is simply that I don't believe that technology, at its current level, can deliver a marketable experience such as OnLive purports to do. As games move closer and closer to photorealism faster than broadband speeds penetrate, over time this becomes harder, not easier, to do. The sweet spot for something like OnLive is a browser based game; unfortunately there's far too much competition in that space, free and otherwise, for a high profile launch like OnLive, and it's the wrong target demographic. The gamers OnLive is trying to target do not overlap with the market OnLive would be conceivably able to serve.

The only demo they've done that I've heard of was in a single room, under controlled conditions. Is there a public beta test? Or is it closed? What is expected to fundamentally change about bandwidths, latency and resolutions within the next three months?

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