This article boils down to this paraphrase:Everyone agrees sequels are bad. I mean, not all sequels are bad, but sequels in general are bad. And just like every game downloaded by a pirate is a lost sale, every dollar budgeted for a sequel is a dollar less for one of the kind of fun and original games they made when I was a kid and they just don't make anymore because the industry is full of beancounting sellouts who like sequels because they're safe. And that's why I don't want another Bioshock game.This is almost complete and utter poppycock. It's so ridden with nostalgia masquerading as judgment, logical fallacies taken as common knowledge, and flawed premises that it's hard to know where to begin. But the beginning is as good a place as any.
"this is not a hate piece towards the Bioshock franchise. It is a deep look at one of the biggest problems in the video game industry right now, sequels and how they kill originality/creativity."
So we've got sequels kill originality/creativity. Let's separate those out. Click here for the complete text.