Why Aren't Games Worth Keeping?

Next-Gen editor Colin Campbell takes a firm stance on behalf of publishers against game retailers that sell used games, calling the practice 'parasitic':

Used game sales are, in fact, a separate business to the game industry, one that is parasitical and offers little or no benefits to the business as a whole. If you look at the share-of-effort or the share-of-investment or the share-of-creativity that goes into making a game and bringing it to market, you have to wonder if this is a system that anyone could describe as being fair and just.

Predictably a lot of gamers find this position offensive. I do, and I don't even buy used games. I think if you buy a console game in a box and you want to sell it at some point, you should be free to do so. If a retailer wishes to assume the risk associated with used stock, and their clients are willing to buy it, more power to them. Calling the practice parasitic is simply missing the point. It's the kind of mentality that leads executives to take "sales we didn't make" and call it "lost revenue". It is disingenuous.However I think the real problem here is one that Campbell's editorial doesn't even bother to tackle: which is that the fault for this practice falls squarely with the developers and publishers and with no one else.  Click here for the complete text.